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Coaches and Personnel
Parent league teams in OOTPB have a staff of twelve personnel: a general manager, a manager, a bench coach, a hitting coach, a pitching coach, a head scout with a team of five more scouts, and a team doctor. Affiliated league teams have just four staff members: a manager, a hitting coach, a pitching coach, and a head scout. Each type of personnel has ratings just as players do.

Additionally, all personnel have distinct personalities in the form of strategic preferences. All coaches and personnel have ratings in all areas and strategies, even though (for instance) a team doctor has little use for pitching tendencies. Each person has a preferred occupation based on his particular skills and experience. However, team personnel can change jobs at any time. That is, you can hire a hitting coach and make him into a manager, or hire a bench coach and make him your pitching coach. Technically, you could make a scout into your team doctor, but you probably won't want to stick around the training facility long after making that move.

Coach / Personnel Ratings
Personnel are rated in sixteen categories: six expressly designed for managers and coaches, five for scouts, and five for the team doctor. As with player ratings, the rating scale for personnel can be set on the Preferences page, and the rating scale for personnel does not need to be the same as the scale for players. Your personnel have a profound effect on the development and performance of your players over the course of a season.

You can also disable the coaching / personnel system entirely in the game options. If the coaching system is disabled, players will still develop, of course. However, each team will be treated as if it had average and identical personnel in all roles.

Note: Coach and personnel ratings use the same color coding used for player ratings.

Note: With players, ratings might not be accurate if you are using scouts. The ratings vary depending on your scouts' abilities. However, ratings for coaches and personnel are always the actual values.

Category Rating Description
Managing/Coaching Handle Rookies The ability to work with rookies. Higher handling ratings can positively affect a player's development, performance, aging, and more. For the purpose of this rating, all players under the age of 25 are considered rookies.

Note: This is not the definition of 'rookie' used to determine rookie award winners.
Handle Veterans The ability to work with veterans. Higher handling ratings can positively affect a player's development, performance, aging, and more. For the purpose of this rating, all players with at least 10 years of professional experience are considered veterans.
Handle Players The ability to handle players. Higher handling ratings can positively affect a player's development, performance, aging, and more. For the purpose of this rating, all players who are not rookies or veterans, as described above, are considered players.
Coaching Teach Hitting The ability to teach hitting. The higher this rating is, the more likely young players are to develop hitting skills, and the more likely veteran players are to perform at their expected level or above. This rating is most relevant for managers and hitting coaches.
Teach Pitching The person's ability to teach pitching. The higher this rating is, the more likely young players are to develop pitching skills, and the more likely veteran players are to perform at their expected level or above. This rating is most relevant for managers and pitching coaches.
Teach Fielding The ability to teach fielding. The higher this rating is, the more likely young players are to develop fielding skills, and the more likely veteran players are to perform at their expected level or above. This rating is most relevant for managers and bench coaches.
Scouting Scout Hitting The ability to accurately measure a player's current hitting ability. The higher the rating, the more likely that a scout's assessment of the player's ability in this area is accurate.
Scout Hitting Potential The ability to accurately measure a player's hitting potential. The higher the rating, the more likely that a scout's assessment of the player's ability in this area is accurate.
Scout Pitching The ability to accurately measure a player's current pitching ability. The higher the rating, the more likely that a scout's assessment of the player's ability in this area is accurate.
Scout Pitching Potential The ability to accurately measure a player's pitching potential. The higher the rating, the more likely that a scout's assessment of the player's ability in this area is accurate.
Scout Fielding The ability to accurately measure a player's fielding ability. The higher the rating, the more likely that a scout's assessment of the player's ability in this area is accurate.
Doctor Heal Arms, Legs, Back, Other The ability to heal injuries to the specified body part. A higher rating means players with those injuries will heal more quickly, possibly more quickly than the original estimate. A higher rating also means players are less likely to get those injuries in the first place. See the player injuries section for more information.
Fatigue Recovery The ability to help players recover from fatigue. You can think of this rating as if your team also has a training staff. The better your training staff, the more 'in shape' your players will be, and therefore the more quickly they will recover from fatigue.


Coach / Personnel Experience

Available personnel also have a certain number of years of experience. Experience does not directly impact ratings in the game. It does, however, affect the amount of money a coach will demand in a contract. If two coaches have identical ratings (which is very unlikely) and one has 10 years of experience while the other has 2 years, the only difference between the two will be the amount of money they demand.

Coach / Personnel Ratings Changes

Personnel can learn and improve their skills over time. Unlike with players, personnel ratings do not decrease with age. There are no potential ratings for personnel, so there is no way to know which personnel will improve, or by how much.

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