The
Player Strategy subpage (
Team Menu >> Player Strategy) allows you to define specific individual player strategies that are used when you
auto-play games:
The Player Strategy subpage is
completely optional. Even if you do not touch these settings, the AI will do its best to manage your team effectively when you
auto-play games. These settings, however, allow you to micromanage where it suits your tastes. Additionally, if you
play out your games, there is no need to configure your strategy settings, since you will determine your strategy on the fly!
If you enjoyed setting
overall team strategies, then the
Player Strategy subpage will be right up your alley. If you have a lightning-fast runner and want to give him the green light every time he reaches base, you can set that preference here. Worried that your aged starter won't last the whole season? Put him on a limited pitch count here.
The Player Strategy subpage is another two-paned page. The top pane is a player list, on which you can take advantage of OOTP's
Views,
Filters, and many of the
Common Drop-Downs. Review those sections to get a better understanding of how to manipulate the data on this page to suit your needs.
The bottom pane starts out blank. To set a player's strategy, drag the player onto the bottom pane of the page. This will reveal his strategy options. There are several sections in which to set player strategies, some for batting and some for pitching. Each player has both batting and pitching settings. Of course, you don't generally need to set pitching strategies for hitters. (If you don't have a designated hitter in your league, it's a good idea to set hitting strategies for your pitchers!)
Offensive Strategy Settings
Option | Description |
Mode | There are two modes you can choose from: - Adjust to Team Strategy Settings - the player will ignore his personal strategic preferences and use the team strategic preferences instead.
- Override Team Strategy Settings - the player will ignore the team strategic preferences in favor of his personal strategic preferences.
|
Stealing Bases | Defines the frequency with which the player will attempt to steal bases |
Base-Running | Defines how aggressively the player will run the bases (attempt to stretch a single into a double, for example) |
Hit and Run | Defines how frequently the player will use the hit and run play, in which one or more baserunners are put in motion before the ball is hit. The batter tries to make contact whether the pitch is a ball or strike. Hit and run plays can result in a runner going from first to third on a single, or even scoring from first on a double. This play is usually put on with a good contact hitter at the plate. |
Sacrifice Bunt | Defines how frequently the player will try to advance baserunners using the sacrifice bunt. |
Bunt for Hit | Defines how frequently the player will try to bunt for a hit. |
Depth Chart Settings
Option | Description |
Force Start/Use at Position | Forces the AI to use a certain player at a specific position, regardless of what the AI thinks is the best fit for the player. |
Pinch-Hit Settings
Option | Description |
Never lift for a pinch hitter | Check this box when you never want to pinch hit for the selected player. This setting is typically used for elite hitters. |
Never use as a pinch hitter when tired | Check this box to prevent the computer from putting in a tired player to pinch hit. This setting is used in cases where you put someone on the bench to rest him, and you don't want him to become fatigued by playing in the game. |
Pitching Strategy Settings
Option | Description |
Mode | There are two modes you can choose from: - Adjust to Team Strategy Settings - the player will ignore his personal strategic preferences and use the team strategic preferences instead.
- Override Team Strategy Settings - the player will ignore the team strategic preferences in favor of his personal strategic preferences.
|
Hook as Starter | Defines how quickly the computer will pull this pitcher when used as a starter |
Hook as Reliever | Defines how quickly the computer will pull this pitcher when used as a reliever |
Pitch Count Limit
A pitch count limit is simply a number. Once a pitcher reaches his pitch count limit, he will be replaced in the game. Pitchers will not be removed in the middle of an at-bat due to pitch count limits. Actually, the computer will often elect to remove a pitcher before an at-bat that would likely put him over his pitch count limit. For example, if you have a pitcher on a 100-pitch limit, and a new batter is coming up with that pitcher at 97 pitches, the computer might elect to relieve him at that time.