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Player and Team

The Players and Facegen screen contains a number of options related to the players in your leagues. Player options are all global options. That is, they affect all leagues in your game:

ootp24/Players&Team.jpg


Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.

Player Injury, Fatigue, and Suspensions

ootp24/InjuryFatigueSusp.jpg

These options affect how player suspensions, injuries, and fatigue are handled in your universe.

OptionDescription
Enable Injuries When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.
Short Term Injury Frequency This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.
Long Term Injury Frequency This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.
Delayed Injury Diagnosis Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to "Occasionally" or "Never."
Hide Injury Rating Controls whether or not you can see a player's Injury History in the Health Status section of the Player Profile or in views.
Position Player Fatigue Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.
Enable Suspensions When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.
Suspension Frequency Controls the frequency of suspensions when they are enabled. Options range from "very low" to "very high".

See Suspensions, and Injuries, Fatigue, and Aging for more information.

Player Personality Settings

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OptionDescription
Use player personality ratings This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.
Show player personality ratings on profile page If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.
Show and use player morale system Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.
Show and use team chemistry system If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.
Show player nicknames Unchecking this box will remove the display of player nicknames from their profile screen.
Player Development Settings

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The Player Development Settings allow you flexibility regarding OOTP's player model. The first several options in this section are modifiers. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.

OptionDescription
Batter Aging Speed This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players' hitting skills to drop much earlier in their careers.
Batter Dev. Speed This modifier affects the speed with which players' hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.
Pitcher Aging Speed This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players' pitching skills to drop much earlier in their careers.
Pitcher Dev. Speed This modifier affects the speed with which players' pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.
Talent Change Randomness This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player's career; if it's lowered below 100, the changes will be smaller and the player's general talent will remain unchanged. The effect will be most noticeable among the most skilled players.
Disable Player Development Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.
Disable Player Development for Draft-Eligible Players Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they're playing in a feeder league.

Note: As a rule, it's safest to make only small changes in modifiers at first, until you are more certain of the effect.

Stats Settings

The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.

Delete Players who never reached Majors

This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.

Don't re-use player IDs

The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID's won't be re-used and instead will continue to be unique to each player.

OptionDescription
Keep career L/R splits
  • Keep All - Saves the player's career left/right splits (highest disk/memory usage).
  • Major League Stats Only - Saves only the player's major league left/right splits.
  • Keep None - Does not save career splits (lowest disk/memory usage).
Keep career fielding stats
  • Keep All - Saves the player's career fielding stats (highest disk/memory usage).
  • Major League Stats Only - Saves only the player's major league career fielding stats.
  • Keep None - Does not save career fielding stats (lowest disk/memory usage).
Keep career postseason stats
  • Keep All - Saves the player's career postseason stats (highest disk/memory usage).
  • Major League Stats Only - Saves only the player's major league postseason stats.
  • Keep None - Does not save career postseason stats (lowest disk/memory usage).
Logos and Textures

The Team Picture Functions section contains a number of functions related to team logos, caps, jerseys, etc.

OptionDescription
Reset all team logos Deletes the current team logos, then searches for a new matching logo. If the game cannot find one, it will use the default team logo.
Reset all cap logos Deletes the current team cap logos, then searches for a new matching cap logo. If the game cannot find one, it will use the default team cap logo.
Reset all jersey logos Deletes the current team jersey logos, then searches for a new matching jersey logo. If the game cannot find one, it will use the default team jersey logo.
Reset all cap textures Deletes the current cap textures, then searches for a new matching cap texture. If the game cannot find one, it will use the default cap texture.
Reset all jersey textures Deletes the current jersey textures, then searches for a new matching jersey texture. If the game cannot find one, it will use the default jersey texture.

These options are needed mainly when you have added new custom logos or texture files after the initial creation of your league. See Team Colors, Logos, and Uniforms for more information on modifying team logos, caps, and jerseys.

Alternate Uniforms
Colors XML File Settings
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