Like players, team personnel of all kinds have
ratings. Of course, it would be silly to judge a team trainer on his ability to hit the long ball, so personnal ratings are somewhat different than player ratings. Team personnel ratings have a profound impact on your team, affecting things like player development, scouting results, and the ability of your players to recover from injuries. Personnel ratings can be edited by a
commissioner on the
Personnel Editor page.
Ratings for unemployed personnel can be seen on the
Available Personnel page. Ratings for currently employed personnel can be seen on the
Coach Profile and Ratings page:
All personnel are rated in four categories: managing, coaching, scouting, and training. We will cover these ratings and a few other topics below:
Note: The above links will not work within the in-game help. However, they all simply link to sections lower in this page, so if you are reading this in-game, just scroll down to find the appropriate section!
Normal Occupation
Personnel in OOTP each have a
normal occupation, which can be seen on the
Coach Profile and Ratings page or on the
Available Personnel page. As with a player's assigned position, this is not a hard and fast assignment. A coach whose normal occupation is Head Coach might accept a job as a Hitting Coach, for example. However, Scouts and Trainers have some pretty different skills, so it's unlikely you'll be able to turn a Hitting Coach into a Trainer.
Rating Colors
Personnel ratings follow the same color coding system as do
rating_colors.
Rating Scales
Just like player ratings, the scale used for Personnel ratings can be customized at the time of game creation on the
Game Options page, or afterwards by navigating to
OOTP Menu >> Game Setup >> Global Setup tab:
Disabling the Personnel/Coaching Model
You can also disable the coaching / personnel system entirely if you so desire. This can be done during game creation in the
Game Options page, or after game creation by navigating to
OOTP Menu >> Game Setup >> Global Setup tab. If the coaching system is disabled, players will still develop, of course. However, each team will be treated as if it had average and identical personnel in all roles.
Managing Ratings
Rating | Description |
Handle Rookies | The ability to work with rookies. Higher handling ratings can positively affect a player's development, performance, aging, and more. For the purpose of this rating, all players under the age of 25 are considered rookies. (This is not the definition of 'rookie' used to determine rookie award winners!) |
Handle Veterans | The ability to work with veterans. Higher handling ratings can positively affect a player's development, performance, aging, and more. For the purpose of this rating, all players with at least 10 years of professional experience are considered veterans. |
Handle Players | The ability to handle players. Higher handling ratings can positively affect a player's development, performance, aging, and more. For the purpose of this rating, all players who are not rookies or veterans, as described above, are considered players. |
Coaching Ratings
Rating | Description |
Teach Hitting | The ability to teach hitting. The higher this rating is, the more likely young players are to develop hitting skills, and the more likely veteran players are to perform at their expected level or above. This rating is most relevant for managers and hitting coaches. |
Teach Pitching | The ability to teach pitching. The higher this rating is, the more likely young players are to develop pitching skills, and the more likely veteran players are to perform at their expected level or above. This rating is most relevant for managers and pitching coaches. |
Teach Fielding | The ability to teach fielding. The higher this rating is, the more likely young players are to develop fielding skills, and the more likely veteran players are to perform at their expected level or above. This rating is most relevant for managers and bench coaches. |
Scouting Ratings
Personnel are rated on 5 different scouting ratings. However, these are covered in detail in the page on
Scouting Directors.
Trainer Ratings
Rating | Description |
Heal Arms, Legs, Back, Other | The ability to heal injuries to the specified body part. A higher rating means players with those injuries will heal more quickly, possibly more quickly than the original estimate. A higher rating also means players are less likely to get those injuries in the first place. See Injuries and Fatigue for more information about injuries in OOTP. |
Fatigue Recovery | The ability to help players recover from fatigue. You can think of this rating as if your team also has a training staff. The better your training staff, the more 'in shape' your players will be, and therefore the more quickly they will recover from fatigue. See Injuries and Fatigue for more information about fatigue in OOTP. |
Personnel Experience
Personnel also have a certain number of years of experience. Experience does not directly impact ratings in the game. It does, however, affect the amount of money a coach will demand in a contract. If two coaches have identical ratings (which is very unlikely) and one has 10 years of experience while the other has 2 years, the only difference between the two will be the amount of money they demand.
Personnel Ratings Changes
Personnel can learn and improve their skills over time. Unlike player ratings, personnel ratings cannot decrease with age. There are no potential ratings for personnel, so there is no way to know which personnel will improve, or by how much.