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Player Personalities
Players in OOTP have six different personality ratings that come into play in various ways. Personality ratings use the same scale as other player ratings. In general, higher personality ratings are better. The one exception is Greed, in which a lower score is better (for the GM).Personality ratings aren't exact. On the Player Profile, you can get some clues as to the player's personality:
There is no default view with personality ratings, but you could easily create a custom view with these ratings. When viewing personality traits in a view, traits are rated in a five-level scale: very low, low, average, high, very high.
The six personality ratings are as follows:
Note: The effects of personalities are unpredictable, just as in the real world. Personalities might affect the game in ways other than what is described above, and personalities are not absolutes! For example, a player with a high loyalty might elect not to sign an extension with your team. Players will not always behave precisely according to their player personalities.
There is no default view with personality ratings, but you could easily create a custom view with these ratings. When viewing personality traits in a view, traits are rated in a five-level scale: very low, low, average, high, very high.
The six personality ratings are as follows:
Rating | Description |
Leadership | A player's ability to lead. Players with high leadership have some positive effect on other players in the clubhouse, potentially affecting both their performance and their development. |
Loyalty | How loyal a player is to his current team. Players with high loyalty may be more likely to sign extensions. |
Desire for Winning Team | How important it is for a player to be on a winning team. Players who need winning teams factor this into their decisions about where to sign contracts or extensions. Player morale can suffer greatly if this rating is high and the team is performing poorly. |
Greed | How greedy the player is. Greed is a strong factor in contract negotiations, and can have a negative impact on morale if the player feels he is underpaid. |
Intelligence | How intelligent the player is. Intelligent players have a positive effect on other players in the clubhouse, and can influence in-game decisions and player development. Unintelligent players are also more prone to drug suspensions. |
Work Ethic | How strong the player's work ethic is. Players with a strong work ethic can have a positive effect on other players in the clubhouse, and can influence player development. They are also somewhat less prone to slumps. Players with poor work ethic are also more prone to drug suspensions. |
Note: The effects of personalities are unpredictable, just as in the real world. Personalities might affect the game in ways other than what is described above, and personalities are not absolutes! For example, a player with a high loyalty might elect not to sign an extension with your team. Players will not always behave precisely according to their player personalities.