Out of the Park Developments Online Manuals
 
Title
KeyExisting Key New Key
Create as
Find in this manual
Case sensitive

Replace with
Scouting

Scouting in FHM2 continues with the revised system, patched into the original game, that allowed more precise scouting assignments and provided better feedback about players.

Assignment of Scouts:

Scouting assignments are by opening the assignment screen via the right-click menu on a scout's name.

The scout's target can be set to a region, league, specific team, or the user's shortlist. Scouts can also be given short assignments to watch an individual player from that player's right-click menu.

The basic assignment can then be further filtered by in a number of ways: age, position, eligibility for a specific draft, whether his rights are available in the user's team's league, ability and talent ranges (useful, for example, if you want to scout a better league for its weaker players). The methodology of the search can also be specified: looking for current ability vs. potential, and developing accurate reports on the best players available by scouting them repeatedly (quality) or doing minimal evaluations on a larger number of players, trying to avoid looking at the same guy twice (quantity).

Scouts can "watch" a certain numbers of players in a week. The exact number depends on a few different factors, like the scout's location and the team's finance, but will generally be in the range of 1-20 players per week.

Scouting Levels:

The scouting level is indicated for each player as a lower-case letter beside the ability/potential star rating. Scouting levels affect the accuracy and amount of information displayed for a player. Basically, every player has a general consensus about his skill level and potential in the scouting community. This may or may not be accurate. It's up to your scouts to weed out any errors in that evaluation, and the scouting level indicates how much effort they have put into doing that:

  • e: unscouted, only talent/future talent displayed for player with no reduction in the inherent error
  • d: scouted, attributes displayed, error reduced slightly by an amount dependent on the scout's skill
  • c: scouted twice, error reduced moderately
  • b: scouted three times, error reduced significantly
  • a: scouted four times, error reduced heavily, maximum level

The level has to be be maintained: players will eventually regress to the next lowest level, the chance of a regression getting increasingly larger the longer they go unscouted.

Who Gets Scouted:

The scout will start at the highest-rated player (by ability or potential, depending on which priority is set) in the target group that meets all the priority criteria. If the scout's ability would allow him to look at more players than actually meet his priority list criteria in his target, he'll look at every other player in the target, starting with the best-rated ones and working his way down the list. So, for example, if he can scout 10 players a week and you send him to watch a team but include criteria that only 5 players on the team fit, he'll also scout the five best players on the team that don't meet that criteria. If there still aren't enough players to scout, the excess 'speed' is wasted.

Reports:

Scouts will report to you, listing exactly which players they looked at. The "Respond to Message" button allows the scout to be reassigned once his scouting trip is over.

Previous page: Game Concepts
Next page: Player Roles