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FHM 11
FHM11 Manual
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Welcome to the user manual for Franchise Hockey Manager 11!

Franchise Hockey Manager 11 is the newest version of hockey management game that has now been in development for over a decade. We continue to build the series with FHM11, bringing new features and innovations to build on a successful foundation.

FHM11 has many options designed to allow you to create your ideal hockey simulation, and this manual will illustrate and explain how to go about doing that.

You can navigate sequentially through the manual by using the "Next Page" and "Previous Page" links at the bottom of the page. If you enjoy reading manuals, the manual is designed to gradually build your understanding of the game in a naturally flowing order. You can also click on the headings along the left if you wish to jump to a particular section of the manual.

You can use also the search function in the top right to search by keyword.

We hope you enjoy FHM11 as much as we enjoyed making it for you!

-The OOTP Developments FHM11 team

What's New in FHM11

  • International play has been added to custom games; the makeup of the international tournaments will adapt to the way you've set up your custom league(s)
  • Playable minor league hockey has been added to historical mode, starting with the full history (including all players) of the American Hockey League from 1940 to the present
  • Many improvements have been made to the AI trading behaviour; the AI will now draw from a bigger library of potential trade models, and some loopholes in the existing trading logic have been closed
  • Similarly, the transfer system AI in Europe has also had some significant improvements of the same type the trading AI received
  • The NHL's new 4-Nations Faceoff Tournament has been added to modern games
  • Owner goals have been added: your owner will ask you to make changes to your team; failing to comply may put your job in jeopardy, but keeping the owner happy will help you stay employed
  • Additionally, job security mechanics have undergone a major revision and should feel more realistic now
  • Development tracking has been added for your players, so you can see how they're progressing
  • Coaches can now have specific tactical preferences and will be more effective when employing their preferred tactic(s) (and they'll use them more often)
  • Major adjustments have been made to the pool of younger players in the database at the start of the game, to fix the growing issue of there being too many NHL-caliber young players in the early years of the game
  • Long-term player generation has also been adjusted to improve the top end quality of new prospects; combined with the above database change, the overall talent level should be maintained at a much smoother level over the course of the game
  • We've improved the 2D engine's play execution logic to build upon the play calling improvements in the previous two versions, so teams tend to stick with their set play execution longer, and also made a major change to the passing mechanics to allow for more use of indirect passing
  • New league reports, including (among other things) a Demographics report for the league and a review of Draft Sleepers/Busts from past drafts
  • The AI's roster management in the period between the playoffs and the start of a new year has been improved, particularly in how it grasps the roster changes that will happen on July 1 due to things like losing free agents
  • Playoff series will now get a preview in the news
  • As always, complete team and player updates for the new 2024-25 season, as well as smaller changes like a mid-season award candidate preview and "Exceptional" status in the Major Junior leagues, new interface additions, and many other improvements!

In addition to all of that, there are the usual large variety of smaller changes, tweaks, and other improvements!

Manual Contents: