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Historical Leagues are based on a database containing historical ratings and league setups from 1909 to the present. In most seasons, only the NHL will be active. The exceptions are 1909-1925 and 1972-1978, when other early professional hockey leagues and World Hockey Association, respectively, are active as well.
To start a historical game, from the Start Screen, just click on the New Historical Game button.
When you select this option, you will be asked to enter a name for your saved game; this cannot duplicate the name of an existing game. You will also have a number of other options:
Start Year: You will then be allowed to choose from a list of seasons from 1917-18 to the present, as well as a series of other options.
Historical Expansion Draft: This determines if, when historical expansion happens, the NHL holds an expansion draft (which will be similar in structure to the actual draft used for that particular expansion.) If it is turned off, expansion teams will start with empty rosters and will have to fill them with free agents and drafted players (if the game has the draft turned on.)
Draft Rookies/Generate Rookies at 16: This setting determines how new players are added to the database each year. If it is active, players will appear at the start of the season in which they turned 16, and must go through a draft when they're old enough to qualify for it. If it is turned off, teams will get new players at the same time they acquired the rights to those players historically - Eric Lindros, for example, appears in the game in 1991 as an 18-year-old Quebec Nordique. Players show up at the "right" place regardless of whether or not it makes sense in the context of your game - Pittsburgh may be the best team in the game in 1983-84, but they'll still get Mario Lemieux in the following season even though they wouldn't have been in a position to draft him.
Having the Draft/17 setting on is the more free-form mode, which will result in vast changes to hockey history as players won't be starting on their real teams. If it is off, you'll get more of a "historical replay" experience. If you want to play with your favourite team's real players, you should probably choose to have Draft/17 off.
Use Sponsorship System Before 1963:
Player development: You have two options here: "Recalculate player ratings before each season" means players will not develop by the game's normal rules, and instead will get adjusted each year depending on their database career settings, approximately reflecting their real level of performance that year. They will also retire in the same year they actually retired from pro hockey (note that they may have played many pro seasons after their final real NHL season.) "Use FHM development and retirement engine" will use the same development system as the regular game.
Recalculation mode is geared towards a more accurate replication of player careers as they really happened; choosing this option will result in annual player performance being fairly predictable. Allowing normal development means much more variable player careers as players improve and decline organically, and there may be some considerable departures, both positive and negative, from their actual real-life performance.
Set initial Rosters by Draft: If you choose this option, your game will begin with all players as free agents, and an initial draft will be held to assign them to teams.
Random Debut: If you choose this option, the career years of all players in the database will be randomized, with the randomization ensuring that the approximate number of players in each year is maintained. If you choose a starting year after 1917-18, you will not see any players whose randomized career ends prior to your start year.
No Career Stats: This option allows you to start a game with no previous statistical history for the leagues, teams, and players.
Iron Curtain Rule On: Restricts Soviet-bloc players from joining teams prior to the late 1980's unless they actually did so prior to that time.
Use End-of-Season Rosters: At the start of the game, players will be on the rosters of the team that they finished the first season with, rather than those they started with. Note that this only affects movement between teams, not retirements, injuries, and other mid-season departures
Start as Historical GM: Play as a real historical general manager, rather than creating your own GM. Your ratings will be those of the individual you choose.
Multiplayer League: Start this game as a multiplayer league.
Enable Historical Editing: Allows you to make non-historical changes to league structures and rules, teams data, and related areas. The Manager Options screen will allow you to specify whether or not you want some or all aspects of historical evolution to continue normally in addition to your edits; by default the league will continue to evolve normally, so if you don't want that to happen, you'll have to visit that screen to turn off the unwanted changes.
You will then be taken to the Set Up Your Manager screen, where you can set up your manager identity, team, play mode, and other options.