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Importing OOTP 2006 Games

You can import saved games from OOTP 2006 into newer versions of OOTP Baseball. To import a 2006 game, click on the Import OOTP 2006 Game button from the Main page. You will come to a file browser window:



Use the file browser to find the .lg directory for your 2006 saved game. By default, these were stored in C:Program FilesSports InteractiveOOTP Baseball 2006saved_games. Once you have found your game directory, such as 'MyGame.lg,' browse into that folder and find the world.dat file. Select this file, and then click the Confirm button.

Your 2006 game will now be imported, after which you will be asked to select a new name for your game file:



Notes about Importing 2006 Games
Due to the new functionality in OOTP Baseball, there are always risks involved in importing a game from a previous version. Here are some notes about converting 2006 leagues.

  • Importing a 2006 game does not change or damage the original 2006 saved game. It essentially makes a copy, so that you still have your original files. Even so, it is always safest to back up your game files before importing.
  • Importing a 2006 game can take some time. The larger and older your league is, the longer it will take. When importing a 2006 game, you might want to set aside a chunk of time for the import process.
  • You can import a 2006 game file at any time during your game's calendar year. However, we have seen the best results, particularly regarding league financial data, when you convert on the day of your last playoff game, before proceeding to the offseason. Importing in the middle of the season could produce unpredictable results.
  • We highly recommend making a backup of your newly imported league, and auto-playing several seasons into the future, to assess whether the upgrade has caused any major changes or imbalances in your league. This is particularly true regarding league financial data, since many of the financial algorithms have been altered significantly to increase realism.
  • Players from imported leagues all start with average morale. Player popularity is automatically generated based on a variety of data, such as performance, past stats, awards, personality, and how long a player has been with his team.


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