Out of the Park Developments Online Manuals
 
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Global Settings

The Global Settings screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links below to jump directly to a particular set of options:


Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.

Scouting Settings

Scouting Settings allows you to change the way the game's scouting systems operate in your game.

ootp24/Scouting Settings.jpg

OptionDescription
Use Complete Scouting System If this box is checked, OOTP's scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.
Scouting Accuracy This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called "100% accurate." This option is specifically for use by people who really don't want to deal with scouting, but still want the game to scout players periodically.
Scouting Report Updates This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.
Report History This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.
Reports of Retired Players This allows you to determine whether or not scouting reports are retained or deleted when the player retires.
Player Rating Scales

OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don't actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.

ootp24/Player Ratings Scales.jpg

OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player's rating, the better he is at that particular skill.

  • NONE displayed
  • 1 to 5
  • 2 to 8
  • 1 to 10
  • 1 to 20
  • 20 to 80 (in increments of 5)
  • 1 to 100

  • 'NONE displayed' will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.

    OptionDescription
    Player Ratings Defines the scale used to view current player ratings.
    Player Potential Defines the scale used to view player potential ratings.
    Other Ratings Defines the scale used to view other player ratings (such as speed and baserunning skills).
    Show Ratings greater than Max By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.
    Show Potential less than Actual By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player's potential ratings are lower than their actual ratings. This could be an indicator that the player's current performance is an anomaly.
    Overall/Talent Ratings Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.
    Ratings relative to leagues By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.
    Overall rating based on all players, not position By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.
    Coaching Staff Settings

    ootp24/CoachingFacegenSettings.jpg

    Use Complete Coaching System If this box is checked, OOTP's coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. 'Coaching' in this case includes other team personnel such as team trainers.
    Enable Owner Goals Enables the Owner Goals system, which will have your team's owner set specific goals for you to accomplish.
    Legacy Mode By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).
    Auto-Save and Log Options

    The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game's history. Depending on what you're interested in, adjusting these settings can drastically impact the size of your league files.

    OptionDescription
    Auto-Save Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.
    Save Box Scores from . . . Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP's Almanac.
    Generate Game Recaps for . . . Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.
    Generate WPA Graphs for . . . Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.
    Delay WPA Graph generation Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.
    Save Game Logs from . . . Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP's Almanac.
    Save Replays from . . . Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.
    Store Replays in Pitch by Pitch Mode Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.
    Generates Highlights for . . . Allows you to choose which teams' games will generate highlights.
    Save 3D Movements from . . . Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.
    Keep news logs . . . Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.
    Keep injury logs . . . Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.
    Keep transaction logs . . . Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.
    Report Settings

    The Report Settings define how OOTP should generate its Top Prospects report and preseasons predictions. By default, the list of top prospects will only be updated annually, in a similar fashion to real-world prospect reports in magazines. However, from this page, you can choose to have the Top Prospects report updated dynamically, meaning that the prospects listed on the report could change from day to day. Preseason predictions will be made automatically unless you opt to switch to On-Demand generation, which will only create them when specifically requested.

    Storylines

    The Storylines section allows you to enable or disable the use of storylines in your save. Storylines can affect your players throughout the year. These changes can be personality changes, rating changes, and even players deciding to retire to play another sport. You will not have control over storylines and they are randomized across the league. To disable storylines simply leave the checkbox unchecked.

    Financial Settings

    The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.

    The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP's team financial model.

    Note: When you change the financial coefficient, values such as the 'typical salary' values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.

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