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Like players, every member of the non-playing staff is rated in a variety of different types of attributes. The job the staff member is currently performing may only use some of these attributes, but he will always be rated in every category. All attributes have a normal range of 1-20, but unlike player ratings, 20 is an absolute cap. Below is a detailed explanation of what each individual attribute represents, taken in part from the editing guide used by the database researchers.
Coaching Forwards/Defence/Goalies: The coach's ability to get players of that type of position to improve. If the coach is a retired player, he should typically get his highest rating at his former position.
Coaching Prospects: The coach's ability to get younger players to improve. Coaches with substantial/recent experience at the junior or college level should tend to get a better-than-average rating here.
Defensive Skills: The coach's ability to improve his players' defensive skills.
Offensive Skills: The coach's ability to improve his players' offensive skills.
Physical Training: The coach's ability to improve his players' physical skills. Note that this refers to the physical skills attribute category, which is primarily composed of skating-related skills, and not "physical" skills in the aggressive sense.
Patience: The owner's tendency to avoid impulsive decisions; like firing moderately unsuccessful GM's. A low number will mean more GM changes.
Financial Patience: A GM's or Owner's willingness to remain in long-term negotiations. A low number will mean he breaks them off quickly if the player won't accept his offers.
Negotiating Skill: A GM's ability to get a better deal in trades, and persuade players to sign for slightly lower amounts.
Player Management: A GM's or Coach's ability to keep his players happy and co-operating with him and each other.
Evalutate Abilities: Used to evaluate the current skill level of players, so it's primarily useful when looking at players that might be added to the roster immediately.
Evalutate Potential: Used to evaluate the player's future potential, primarily used for longer-term prospects, like the ones taken in an entry draft.
Scouting Regions: If a scout has a region listed here, he's considered to be adept at scouting anywhere within it. If none is listed, the scout's region is limited to the state or province of his birth. Scouts have their accuracy penalized when evaluating prospects who play outside their region.