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The Manager Options page is divided into numerous panes of information:
ProfileThe Profile section contains basic demographic information for your human manager, plus a few options:
|First Name||The manager's first name|
|Last Name||The manager's last name|
|Date of Birth||The manager's date of birth. Note: Your manager's age does not matter in-game. Human managers cannot die of old age in OOTP.|
|Nationality||The manager's nationality. The manager's nationality has a slight impact on how players view the manager. Players are more likely to be comfortable with a manager of the same nationality. This factor can impact contract negotiations.|
|Gender||The manager's gender. Gender has no impact on gameplay, other than determining what the facegen portrait will look like.|
|Password||If the Use Password for Login box is checked, the Set Password action button at the bottom of the page will be activated. When you have set a password, you will be prompted to enter it any time you start the game or change to this human manager. Manager passwords are most commonly used in online leagues. Warning! There is no way to recover a lost password. If you lose your password, you will be forced to create a new identity. Passwords cannot be recovered by contacting technical support.|
|E-Mail Address||The manager's e-mail address. This is in online leagues that choose to use e-mail functionality. It is not used by OOTP Developments in any way.|
|Current Team||The manager's current team, if any|
|Default Time Zone||The manager's default time zone. The time zone also affects how game start times are displayed.|
|Play Mode||If the Commissioner Mode check box is selected, this manager is also the commissioner and has the ability to interact with the game in many ways that managers can't. This option will also activate the Set Commish Password action button at the bottom of the page. If the Cannot be Fired button is selected, your human manager will never be fired by your team owner, no matter how poorly you perform. Commissioners also cannot be fired, but this is an excellent option for someone who doesn't want to be fired, but doesn't want the additional functionality or responsibility of being commissioner!|
Name, date of birth, and nationality can be edited through the Add/Edit Human Managers page.
Exit Auto-PlayThe Exit Auto-Play section defines events that will cause the auto-play engine to stop immediately, to allow you to react. For example, you can use these settings to instruct OOTP to stop auto-play if one of your players gets injured, giving you a chance to shift your depth charts and lineups around, sign a free agent replacement, or work a trade.
Additionally, you may opt to turn "Do Not Disturb" mode on. If you do this, the AI will handle everything for you and will never interrupt auto-play. Incoming trade offers will be ignored and no outgoing ones will be made, but other than that the team will manage its rosters as necessary, including signing and re-signing players.Warning! The computer will always make the minimum changes required to keep your team functioning. However, if you turn off all these options, you might miss critical news or opportunities, hurting the performance of your team. For example, if you have Exit Auto-Play turned off for injuries, and your starting shortstop suffers an injury, the computer will play one of your reserves instead. But the computer will not rearrange your lineups effectively and might not pick the best reserve to play.
|When a player is injured:||If this box is checked, auto-play will stop any time a player on a team that you are directly managing suffers an injury that will keep him out for a certain amount of time. Use the drop-down box to specify the severity of injury that will cause auto-play to stop. You can choose a number of options, ranging from "No Injury Limit" (any injury that puts a player out of action causes auto-play to stop) to "Out 2 months or more" (auto-play is not stopped unless a player is out for 2 months or more.)|
|When a player suffers a DTD injury:||If this box is checked, auto-play will stop any time a player on a team that you are directly managing suffers a DTD (day-to-day) injury. A day-to-day injury is one that does not prevent a player from playing, but the player will perform at a lower level and with a greater risk of further injury. Use the drop-down menu to specify the severity of injury that will cause auto-play to stop. You can choose a number of options, ranging from "No Limit" (any day-to-day injury causes auto-play to stop) to "30% or more performance drop" (auto-play is not stopped unless a player has a day-to-day injury that will reduce his performance by at least 30%).|
|Notify injuries on minor league teams as well||If this box is enabled, auto-play will also stop any time minor league players in your organization are injured.|
|When a player is eligible to come off the DL||If this box is checked, auto-play will stop any time a player on your disabled list is ready to be removed from the list. This prevents you from simming days or weeks while forgetting to reactivate a key player.|
|When you receive a personal message||If this box is checked, auto-play will stop any time you receive a personal message. This does not include news articles specific to your team, but rather specific messages to your manager identity, such as a note from your owner or a message related to contract negotiations.|
|When you have received a trade proposal message||If this box is checked, auto-play will stop any time you receive a trade proposal message. Note: If you have given control of trades to your staff in the Team Control Settings on this page, you will not receive trade proposal messages even if you have selected this option.|
Team Control SettingsOOTP allows you great flexibility in managing your team or organization. Some managers love to micromanage, while others prefer to act as on-the-field managers and leave the details to their staff. The Team Control Settings section allows you to specify which aspects of your team or organization you wish to control:
|Setting Lineups / Depth / Pitching Staff||Defines who is responsible for setting lineups, depth charts, and the pitching staff for your team. You can choose to manage these aspects of the team yourself, or delegate them to your team's Manager. If you delegate this, your Manager will make adjustments weekly, or any time that you or the AI makes a roster move.|
|Active Roster Moves||Defines who is responsible for making roster moves (promotions, demotions, and so forth) for your team. You can choose to manage these aspects of the team yourself, or delegate them to your team's Manager. See Roster Rules and Management for more information on roster moves.|
|Transactions||Defines who is responsible for making transactions for your team. Transactions include signing and releasing players. You can choose to manage these aspects of the team yourself, or delegate them to your team's Manager. See Roster Rules and Management for more information on transactions that affect rosters.|
|Initiate and React to Trades||Defines who is responsible for initiating and reacting to trades. You can choose to manage these aspects of the team yourself, or delegate them to your team's Manager. See Trading for more information.|
|Drafting Players||Defines who is responsible for making the team's choices during drafts.|
|International Players||Defines who is responsible for making the team's decisions regarding the signing of international free agents.|
|Sign/Fire Team Personnel||Defines who is responsible for signing, re-signing, and firing the team's front office personnel.|
|Sign/Fire Minor League Personnel||Defines who is responsible for signing, re-signing, and firing front office personnel on the team's minor league affiliates.|
|Minor League Signings/Releases||Defines who is responsible for minor league signings and releases, including minor league personnel signings. You can choose to manage these aspects of the team yourself, or delegate them to the Manager of each minor league team in your organization.|
|Minor League Promotions/Demotions/Strategy||Defines who is responsible for minor league roster moves, specifically promotions and demotions. You can choose to manage these aspects of the team yourself, or delegate them to the Manager of each minor league team in your organization.|
|Minor League Lineups/Depth/Pitching/Pitching Staffs||Defines who is responsible for managing the day-to-day affairs of minor league teams in your organization, including all settings and strategy for minor leagues. You can choose to manage these aspects of the team yourself, or delegate them to the Manager of each minor league team in your organization.|
Vacation SettingsEven a manager needs a break sometime! The Vacation Settings can be used to define how your team should be managed while you are on vacation, which is done through the Go on Vacation action button defined below. You can choose to delegate some or all of your responsibilities just as you did in the Team Control Settings section above. Each Vacation Setting has a drop-down, and each drop-down includes the Use Current Settings option. This option forces the game to use the value you selected in the Team Control Settings section. Alternatively, you can delegate authority to the appropriate member of your team personnel.
If you normally control all aspects of your team, and you don't want anyone to make changes while you are on vacation, leave the Vacation Setting on 'Use Current Settings.' For example, if you don't want anyone to make trades while you are in Aruba working on your tan, set the "Initiate and react to Trades" option to 'Use Current Settings.' No trades will be made in your absence. If you decide instead to delegate this authority in your absence, you might return to find that your subordinate pulled off a blockbuster trade with your favorite hand-picked player!
Team Control Settings section, and then you select "Use Current Settings" in the Vacation Setting area, you will have no one to cover your responsibilities if you go on vacation. In this case, no changes will be made in your absence, other than the minimum required to keep the team running.
auto-play for a length of time without being interrupted . . . as long as you trust your personnel.
Action Buttons and MenusThere are several action buttons and menus at the bottom of the page:
|Set Commish Password||Sets the commissioner's password. You must be logged in as a manager identity that has the Play in Commissioner Mode checkbox selected in order for this button to be available.|
|Set Password||Sets the manager's password. You must be logged in as a manager identity that has the Use Password for Login checkbox selected in order for this button to be available.|
|Go on Vacation / Return from Vacation||Sends your manager on a well-deserved vacation. While you are on vacation, your team will be managed according to the settings in the Vacation Settings section. When you are on vacation, the Go on Vacation button becomes a Return from Vacation button. Click on Return from Vacation to immediately return to work.|
|Resign from Team||Causes you to resign from your post as manager, effective immediately. You will be asked to confirm before you are released from your duties. Once you have resigned, you are eligible to sign with any team in the game. See Leaving a Job and Getting Hired for more information about resigning and finding a new job.|
|Picture||The Picture action menu is described in Common Action Menus.|